Friday, May 31, 2019



Browsing the Archive
May 2019

Imagine a place where builders and dreamers, makers, artists and activists can come together to reimagine, debate, and build the Web we want. A Web that is more open, private, and secure. All on a beautiful coastal farm with beaches, forests and streams (plus power, facilities, and comfortable glamping tents with beds!) We are calling that place DWeb Camp, July 18-21 just one hour south of SF or west of San Jose. The Internet Archive invites you to join us for this first-ever community-created retreat. Come hack, hike, and dive into decentralization and community with tech leaders including Sir Tim Berners-Lee (Solid/Inrupt), Juan Benet (Protocol Labs), Mary Lou Jepsen (Openwater) and many many more. Just like Burning Man, DWeb Camp asks you imagine what you can bring to share--from great coffee to cool new tools.

From the Atari Files

When you think of Atari, what comes to mind? Hours spent mastering the maze logic of Pacman? Dodging spiders, scorpions and ants as you try and pick off the relentless centipede? Programming a game of your own? Whatever memory you spark, you’ll most likely find the equivalent piece of nostalgia in the Internet Archive. Let Atari historian and guest blogger, Kevin Savetz, take you on a tour of some of his favorite pieces in the collection. What will you discover on this 8-bit walk down memory lane?

It started in 1979 with the Iranian Hostage Crisis at the dawn of the twenty-four hour news cycle. It ended on December 14, 2012 while the Sandy Hook massacre played on television. In between, Marion Stokes, an African American social justice champion, librarian, feminist, and TV producer, was fighting to protect the truth by secretly archiving everything that was shown on television news. News that can no longer be accessed by the public. Yet remarkably, Marion saved it all. This is the subject of Matt Wolf’s documentary RECORDER: The Marion Stokes Project, premiering June 8th and 10th in San Francisco and at film festivals nationwide.

After nearly a decade, everyone’s number-one epic televisual obsession has drawn to a close. For those unprepared to give up chasing the dragon and return to reality, we present the late, great game developer Melbourne House’s interactive 1982 adaptation of JRR Tolkien’s “The Hobbit”. Step into the shoes of Bilbo Baggins and explore Middle-Earth with a level of control hitherto thought impossible. Vivid text and the occasional graphic weave into a tapestry that’ll leave you wondering where the real world ends and the next begins!

Skywriting, Overly explained 

Skywriting was the craft beer of its day; if it was your new date’s favorite hobby, boy-golly you were going to learn a lot about it, whether you’d asked or not. Skip the drinks and get straight to the seminar with “Sky Billboards”! Like an aeronautical LiveJournal, skywriting gave anyone who had a message and a bit of gumption a platform to share their most profound thoughts with the public. Watch and learn to utilize one of the last as yet un-archivable methods of mass communication available (we’re working on it).

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